Treasure Generator
Generate level-appropriate D&D 5e treasure hoards with coins, gems, art objects, and magic items
Quick Answer
Generate CR-appropriate treasure hoards with coin breakdowns, gemstones, art objects, and magic item hints — ready to read aloud. Go to Generate → Treasure Generator, pick a CR tier and hoard size, and hand the results straight to your players.
Generate CR-appropriate treasure hoards complete with coin breakdowns, gemstones, art objects, and magic item hints — ready to read aloud and hand to your players.
Quick Start
- Navigate to Generate → Treasure Generator
- Select your Challenge Rating Tier (CR 0-4 through CR 17+)
- Choose Treasure Type: Individual (found on a body) or Hoard (a cache or vault)
- Pick a Hoard Size: Small, Medium, Large, or Dragon Hoard
- Optionally set a Theme and Party Size
- Click Generate Treasure
- Copy or save the result to your library
Form Inputs
Required Fields
Challenge Rating Tier
Scales gold values and item quality to match the threat the party just overcame.
- CR 0-4 — Low-level encounters; a handful of silver and copper with modest gems
- CR 5-10 — Mid-tier; hundreds of gold, quality gemstones, notable art pieces
- CR 11-16 — High-level; thousands of gold, rare gems, valuable art objects
- CR 17+ — Legendary encounters; massive wealth befitting a dragon or arch-villain
Treasure Type
- Individual — Loot carried on a single creature (purse, trinkets, personal effects). Omits the discovery context section.
- Hoard — A gathered cache in a specific location (vault, lair, hidden room). Includes where the treasure is found, what guards it, and plot hooks tied to its origin.
Hoard Size
Controls the quantity of treasure regardless of CR tier.
- Small — A handful; fits in a belt pouch or small chest
- Medium — A chest's worth; the default for most encounters
- Large — Fills a room; appropriate for a major villain's stronghold
- Dragon Hoard — Mountains of gold; a campaign-defining reward
Optional Fields
Theme
Shifts the flavor of named items and the read-aloud text.
- Generic — Neutral, works in any setting
- Pirate Treasure — Nautical flair, foreign coins, sea-worn chests
- Wizard's Vault — Enchanted containers, arcane curiosities
- Royal Treasury — Noble heraldry, formal currency, diplomatic gifts
- Dragon Hoard — Obsessively organized piles, items with provenance
- Thief's Cache — Fenced goods, forgeries, items with suspicious origins
Party Size (1-8)
Sets the per-player split calculation shown alongside the total. Defaults to 4 players. Adjust this so you can hand each player a card showing exactly their share.
Include Gems & Jewels / Art Objects / Magic Item Hints
Three checkboxes let you include or exclude each category. Magic Item Hints are off by default — enable them when you want the generator to suggest a rarity tier and category for a magic item without fully statting it out (useful when you want to choose the specific item yourself).
Additional Notes (500 characters max)
Provide context that flavors the output: "Recently looted from a dragon's cave" or "Stolen royal regalia — recognizable by nobles". The generator uses this to adjust the discovery context, guardian descriptions, and plot hooks.
What Gets Generated
Read-Aloud Text
A two- to three-sentence sensory description you can read directly to players. No game mechanics — just atmosphere. Example:
"The iron-bound chest sits in the center of the room, its oak planks dark with age. Inside, gold coins glitter beneath a tangle of pearl necklaces and a single ruby the size of a grape. The faint smell of old smoke clings to everything."
Coin Breakdown
A full currency breakdown showing copper, silver, electrum, gold, and platinum — with a total gold-piece value and the combined weight in pounds. A weight warning appears if the haul exceeds 50 pounds so you can anticipate encumbrance arguments before they happen.
Gemstones
Each gem is named, given a quality tier (raw through legendary), a base value, a sell-value range for haggling, a physical description, and a note on who would pay top price (jeweler, noble, wizard, etc.).
Art Objects
Named pieces with a sell-value range, a craftsmanship description, the primary material, and a suggested buyer. Art objects are SRD-compliant — no trademarked settings or locations appear in origin text.
Magic Item Hints
When enabled, each hint shows a rarity (Common through Legendary), a category (Weapon, Armor, Wondrous Item, etc.), a brief description, and an optional cursed-probability note. Use these as a prompt to select the specific item from your rulebook rather than leaving the choice entirely to the AI.
Per-Player Share
Automatically calculated when Party Size is set. Shows each denomination split evenly, with any remainder noted in gold-piece value. Useful for handing each player a card at the end of a session.
Quick Reference Block
A compact summary — total value, coin summary, gem count, art count, magic item count — formatted for a single glance at the table. Copy this into your session notes.
Plain Text Export
Two formats: a single-line compact summary for VTT chat (/me awards the party 1,240 gp...) and a formatted multi-line version for your notes app or campaign wiki.
Tips & Best Practices
Match CR tier to the encounter, not the adventure. A CR 5-10 hoard for a hard fight at level 3 feels like a windfall — which is fine if that's the dramatic moment. But if every room pays at CR 17+, gold loses meaning. Use the CR tier as a pacing tool.
Use themes to reinforce location identity. A Wizard's Vault hoard in a bandit cave feels out of place. Pick a theme that matches who accumulated the treasure. Players notice when loot has a story.
Add notes to get plot hooks. Even a brief note like "Belongs to the merchant guild" causes the generator to create hooks around the treasure's origin. This turns a reward into a future complication — which is usually more interesting.
Enable Magic Item Hints sparingly. Hints are most useful when you want a magic item present but haven't decided which one. If you already know the item, skip the hints and save the output for coins and gems.
Use Individual type for pocket loot. When players search a body or a goblin's bedroll, Individual treasure keeps the result appropriately small and skips the discovery context that would feel odd without a proper location.
Save hoards to your library. Even if you don't use a hoard immediately, saved results give you ready-to-deploy rewards when the session goes in an unexpected direction.