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Map-Plot Generator

Generate maps with integrated plot hooks, keyed locations, and narrative connections

4 min read
mapplotnarrativekeyed-locationsintegrated

Quick Answer

Builds a full session-ready adventure combining keyed locations, villain, NPCs, clues, and plot mechanics in one pass. Go to Generate > Complete Adventure — use Structured Wizard for clear concepts or Idea Mode to describe it conversationally.

The Map-Plot Generator (now called the Complete Adventure Generator) builds a full, session-ready adventure from any concept — combining a villain, keyed locations, NPCs, clues, and plot mechanics into a single cohesive package. The /generate/map-plot route redirects here automatically.

Quick Start

  1. Go to Generate > Complete Adventure from the sidebar.
  2. Choose your starting mode:
    • Structured Wizard — fill in fields for setting, antagonist, tone, and scene count. Best when you have a clear concept.
    • Idea Mode — describe your concept conversationally and let the AI extract the details. Best when you're still working out the idea. Switch between modes at any time.
  3. Complete the wizard and click Generate. The first pass produces the villain and plot spine.
  4. Review the Pass 1 summary — you can rename the villain, adjust scene titles, or approve as-is.
  5. Confirm to trigger Pass 2, which materializes NPCs, clues, and villain responses for each scene.
  6. Your complete adventure is saved to your content library.

Two Generation Passes

The adventure generator uses a two-pass approach to give you meaningful control before the full generation runs:

Pass 1 — Plot Spine. Generates the villain concept, main location, and a scene outline. You review this lightweight summary before committing.

Pass 2 — Full Materialization. Builds out each scene with NPC stat blocks, a Three-Clue Rule layout (PRIMARY, BACKUP, and ALTERNATIVE clues), doom clock / time pressure, branching outcomes (if the party succeeds vs. fails), and GM read-aloud text.

This means if the villain concept isn't right, you catch it early — without waiting for a full generation.

What You Get

A complete adventure includes:

  • Villain profile — motivation, methods, and response patterns to player actions
  • Keyed scenes — each scene has a title, location, and full encounter detail
  • NPC stat blocks — combat-ready or roleplay-ready as appropriate to the scene
  • Three-Clue Rule per scene — never leaves the party stranded; always provides a primary, backup, and alternative path to the next clue
  • Doom clock — time pressure that escalates if the party delays
  • Branching outcomes — explicit IF SUCCESS / IF FAIL paths so you're prepared for either result
  • Read-aloud text — boxed text for each scene, ready to read verbatim at the table

Idea Mode

If you're not sure what you want yet, click Not sure what you want yet? Try Idea Mode. Describe your concept in plain language — "something underwater with a betrayal, mid-tier party" — and the AI will ask clarifying questions before building the adventure config. When you're ready, it hands off to the structured wizard with your choices pre-filled.

Your mode preference (wizard vs. idea) is saved locally, so the generator opens in the same mode next time.

Draft Recovery

Adventures are saved as drafts after Pass 1. If you close the tab before confirming Pass 2, the URL contains a ?draft= parameter. Returning to that URL resumes exactly where you left off, with the Pass 1 review ready to confirm.

Tips and Best Practices

Use Idea Mode to break creative blocks. When you sit down with no clear concept, Idea Mode works like a conversation with a co-GM — it pulls a workable structure out of a vague premise without requiring you to fill in every field cold.

Rename in Pass 1, not after. If the AI-generated villain name doesn't fit your world, change it during the Pass 1 review. Changing names after full generation means updating references in multiple places.

Scene count affects credit cost. More scenes mean more NPCs and more clue sets. Start with 3-4 scenes for a single session; use 5-6 for a full arc.

Pair with the Map Generator. The adventure generator is narrative-focused. For a visual map of the dungeon or location, generate one separately with the Map Generator and use the adventure as your key.

Extract reference cards. Once your adventure is saved, open its detail page and click Extract Reference Cards to pull creature stat blocks, magic items, traps, and NPC cards into your library for session use.

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