Region Map Generator
Generate AI-assisted region maps with landmarks, roads, terrain zones, and interactive editing tools
Region Map Generator
Generate detailed region maps for hex-crawl exploration and overland travel. Region maps show the terrain, landmarks, roads, and settlements within a single geographic area -- typically 50-200 miles across.
Quick Start
From a World Map (Recommended)
- Open your World Map
- Right-click a zone to place a pin
- Choose Create Region Map
- Review inherited context (biome, climate, neighbors) in the slide-out panel
- Select which landmark types you want (cities, ruins, dungeons, etc.)
- Click Generate
This approach inherits biome, climate, and neighbor context from the parent world map, making the region feel like a natural part of the world.
Standalone
- Navigate to Generate -> Region Map
- Choose a biome and region name
- Set map dimensions
- Click Generate
What Gets Generated
Each region map includes:
- Terrain zones -- sub-biome detail areas (dense forest, rocky hills, marshland) with Voronoi boundaries
- Landmarks -- settlements, dungeons, ruins, and points of interest placed by the AI
- Roads -- connecting settlements via minimum spanning tree routing, with curved waypoints for natural appearance
- Zone names and landmark names -- AI-generated to fit the biome and setting
- Scale bar and compass rose
- Legend showing terrain types
Landmark Types
The generator supports 11 landmark types:
| Type | Icon | Description |
|---|---|---|
| City | Circle | Major population center |
| Town | Circle | Medium settlement |
| Village | Circle | Small settlement |
| Fortress | Shield | Military stronghold |
| Tower | Spire | Wizard tower, watchtower |
| Dungeon | Skull | Underground complex |
| Ruins | Broken arch | Abandoned structure |
| Camp | Tent | Temporary settlement |
| Cave | Opening | Natural cavern |
| Sacred Site | Star | Temple, shrine, holy ground |
| Landmark | Flag | Natural wonder, monument |
Road Types
Roads come in 8 types, each with distinct visual styling:
| Type | Appearance | Use |
|---|---|---|
| Highway | Thick solid line | Major trade route |
| Trade Road | Medium solid line | Established commerce road |
| River Road | Medium solid line | Path following a waterway |
| Bridge | Solid with abutments | River crossing |
| Dirt Track | Dashed line | Unpaved country road |
| Path | Light dashes | Narrow walking trail |
| Trail | Sparse dashes | Footpath through wilderness |
| Secret Path | Very sparse dashes | Hidden route (GM-only) |
Editing Your Region Map
Region maps have a full set of interactive editing tools. Select any element by clicking it to bring up the contextual toolbar.
Editing Landmarks
Click a landmark to select it. The toolbar offers:
- Edit Label (F2) -- rename the landmark inline
- Landmark Type (T) -- change the landmark type from the 11 options
- Visibility (H) -- hide from Player-Safe View
- Delete -- remove the landmark
Editing Roads
Click a road to select it. The toolbar offers:
- Edit Label (F2) -- rename the road
- Road Type (T) -- change between the 8 road types
- Visibility (H) -- hide from Player-Safe View
- Delete -- remove the road
When a road is selected, waypoint handles appear along the path:
- Endpoint handles (circles) -- drag to move the road's start or end point. Endpoints snap to nearby landmarks and pins.
- Midpoint handles (diamonds) -- drag to adjust the road's curvature.
Adding waypoints to an existing road
Double-click anywhere along a road to insert a new waypoint at that position. A new diamond handle appears and the curve adjusts to pass through it.
Removing a waypoint
There are three ways to remove a midpoint waypoint:
- Right-click the diamond handle and select Remove Waypoint from the context menu
- Click the diamond handle to focus it (it highlights), then press Delete or Backspace
- Click the diamond handle to focus it, then click the trash icon in the toolbar -- it changes to Remove Waypoint when a waypoint is focused
Endpoint handles (the road's start and end) cannot be removed. To delete the entire road, make sure no waypoint is focused, then use the toolbar trash icon.
Drawing New Roads
- Click the Route icon in the header toolbar (or hover for tooltip: "Draw Road")
- Click on the map to place waypoints along the road path -- a live preview shows the curve as you go
- Each click adds a waypoint -- the road curves smoothly through all of them
- Double-click to finish the road
- Press Escape to cancel at any time
Waypoints snap to nearby landmarks and pins automatically. The new road starts as a "trail" type -- change it via the toolbar after creation.
Editing Zone Labels
Click a zone name to select it. You can:
- Rename the zone (F2)
- Toggle visibility (H)
Zones themselves can't be deleted (they're structural).
Player-Safe View
Toggle in the Layers panel. When active:
- Hidden landmarks, roads, and zones are filtered out
- Secret paths are automatically hidden (no need to manually hide them)
- Safe to share your screen with players
Map Styles
The same four styles available on world maps work here too:
- Parchment -- warm fantasy tones (default)
- Clean -- modern, high readability
- Dark -- dramatic dark background
- Print -- black and white for printing
Pins and Drill-Down
Just like world maps, you can right-click to place pins for encounters, locations, or child maps. The Hierarchy Panel shows where this region sits in your world -> region -> location tree.
Context Inheritance
When generating from a world map pin, the region inherits:
| Context | Source | Editable? |
|---|---|---|
| Biome | Parent zone | No (defines the region) |
| Climate | Parent zone or latitude | No |
| Neighbor biomes | Adjacent Voronoi zones | No (used for border blending) |
| Roads | World roads intersecting zone | Yes (GM can remove) |
| Region name | Parent zone name | Yes (GM can rename) |
| Map dimensions | Inferred from zone area | Yes (GM can resize) |
The pre-generation review panel shows all this context so you can choose which landmark types to include before generating.
Keyboard Shortcuts
| Action | Key |
|---|---|
| Rename selected element | F2 |
| Toggle visibility | H |
| Delete element or focused waypoint | Delete / Backspace |
| Cancel action / clear focus | Escape |
| Insert waypoint on road | Double-click a road segment |
| Remove waypoint | Right-click diamond handle |
Tips for Best Results
- Generate from a world map when possible -- inherited context makes regions feel connected
- Use the landmark type selector in the pre-generation panel to focus on what matters for your campaign
- Draw roads after generation to connect landmarks the AI missed
- Adjust waypoints on generated roads to route them around terrain features
- Use secret paths for hidden routes only the GM knows about -- they auto-hide in Player-Safe View
Related Documentation
- World Map Generator -- parent world maps
- Map & Dungeon Generator -- battle maps and multi-room dungeons