⚔️CritForge
All releases
v0.2.36April 9, 2026

Enhanced Interiors, Dynamic Settlements, Better Maps

New Features

  • Furniture Catalog Expansion — Added 7 new furniture subtypes with cultural variants for booths, armchairs, and rocking chairs.
  • Alcove Generator — Automatically create alcoves tailored to 12 different room purposes with proper focal-point rules.
  • Irregular Room Shapes — Design taverns, shops, and towers with alcoved and rectangular room layouts beyond standard rectangles.
  • Smart Furniture Placement — Focal-point-first system positions furniture with proximity bias and proper facing rotation for tavern booths and fireplace nooks.
  • Settlement Architecture — New Riverside Crossroads Inn archetype plus residential houses for all 6 settlement types.
  • Town Circle & Fountain — Optional hub-and-spoke town circles with fountains and proper anchor-building placement.
  • Environmental Details — Trees, fences, carts, haystacks, and gardens automatically fill settlement spaces.
  • Faction Territory View — Overlay showing faction territory coloring on settlements (GM view only).
  • Market Stalls — Town squares now feature market stalls for bustling settlements.
  • Map Measurement Tool — Ruler tool for measuring distances on all map types.
  • NPC Building Directory — Sidebar displays key NPC roles for each settlement building.

Improvements

  • Interior Visual Polish — Clearer lock indicators, improved secret door visibility, better stair highlighting, and bolder wall thickness for Dyson-style maps.
  • Wizard Tower Redesign — More rooms per floor with proper stone floor texture instead of wood.
  • Great Hall Flexibility — Banquet-style great halls with trestle tables for larger gatherings.
  • Settlement Layout Intelligence — Archetype-aware building spacing for port, urban, and rural density; deterministic town circles with proper centroid placement.
  • Road Network Fixes — Hub-and-spoke roads properly converge on anchor buildings with smooth arc rerouting and segment-circle intersection logic.
  • Building Badges — Larger, centered building numbers rendered cleanly without overlap.
  • Desktop & Mobile Refinement — Gold interior borders, sidebar scroll fade, read-aloud text sizing, mobile legend balance, and collapsible sidebar on mobile.
  • Scale Bar on Region Maps — Region-scale maps now include a scale bar for reference.
  • Dark Mode Text Clarity — Establishment cards now display readable text and visible borders in dark mode.
  • Furniture Sidebar Icons — Type-specific icons help you identify furniture at a glance.

Bug Fixes

  • Fireplace in Common Rooms — Added fireplace to common rooms and widened shop counters.
  • Secret Door Visibility — Lock indicators and secret doors are now properly visible on interior maps.
  • Stair Visibility — Stair indicators now have highlight backgrounds for better clarity.
  • Badge Rendering — Building number badges render correctly at building centers without text corruption.
  • Road Stub Cleanup — Short road stubs no longer fragment town circles.
  • Building Overlap Prevention — Buildings no longer overlap; improved tree clearing and interior vegetation variety.
  • Read-Aloud Text Sanitization — Garbled characters are stripped from read-aloud descriptions.
  • Establishment Library UX — Empty state now shows a clear call-to-action button.
  • Mobile Interior View — Sidebar collapses by default for better mobile viewing.