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v0.2.3February 27, 2026

Combat Tools, World-Building Maps & Tactical Grid

New Features

  • Combat Mode - Launch encounters into a live tactical grid with initiative tracking, reach rings, and full-screen combat view.
  • Tactical Grid - View encounters on a grid-based battlefield with overlay layers for movement ranges, threat zones, line-of-sight, and hazard conditions.
  • Map Editor - Edit 2D maps directly with drag-and-drop placement, rotation, elevation layers, and grid snapping.
  • World Map System - Build hierarchical worlds with region and location maps, then drill down into encounters and child maps.
  • Map Pins & Labels - Add, edit, and organize named locations on your maps with GM-only notes and type categorization.
  • Map Layer System - Toggle overlays like climate, biomes, terrain types, and legends to visualize world details.
  • Map Templates - Use pre-built templates for combat arenas, dungeons, wilderness, landmarks, travel routes, and settlements.
  • AI-Generated Maps - Browse and thumbnail preview AI-generated maps in your content library.
  • Content Generation - Create deities, heroes, and factions with AI, then generate legendary locations with the new location blueprint system.
  • NPC Tokens - Render NPCs on the tactical grid with sprite-based tokens, attitude rings, and level-of-detail scaling.

Improvements

  • Map Wizard - Added cultural flavor selection and 'Start Over' button for faster map generation iterations.
  • Child Map Creation - Complete UX overhaul for creating and linking nested maps.
  • Map Navigation - Added 'Edit in Map Editor' and 'Go Live' buttons in encounter detail and prep modes.
  • Content Cards - Enhanced with temporal metadata and improved sorting options.
  • World Setting Selector - Now recommends map templates based on location type and world setting.
  • Dark Mode - Improved readability across all map and tactical interfaces.
  • Map Publishing - Replaced auto-save with explicit draft/publish workflow for better control.
  • Establishment Interior - Added ability to toggle GM layer visibility and navigate from exterior to interior views.

Bug Fixes

  • Combat Display - Fixed null HP display and stale closure issues in combat grid.
  • Pin Interactions - Improved positioning, drag gestures, and icon rendering for map pins.
  • Map Rendering - Fixed illegible read-aloud card colors, thumbnail caching, and sprite loading race conditions.
  • Tactical Grid - Fixed focus traps, visibility options, and keyboard shortcut conflicts in dialog inputs.
  • World Map - Resolved pin rendering crashes, coordinate mismatches, and memory leaks in rendering pipeline.
  • Token Rendering - Fixed label font sizing, ring radius offsets, and LOD disc fallbacks at low zoom levels.
  • Map Boundaries - Clipped zones and rivers to prevent bleeding outside map edges.
  • Blueprint Loading - Resolved YAML schema warnings and SRD creature validation issues.