AD&D Trap Converter
Convert classic save-or-die traps to balanced 5e mechanics. No account required — pure math, instant results.
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Describe the AD&D Trap
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Set Danger & Level
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Frequently Asked Questions
- How do you convert AD&D saves to 5e?
- AD&D has five save categories (Poison, Breath Weapon, Spells, Petrification, Rod/Staff/Wand) while 5e uses six ability scores. Save vs. Poison maps to Constitution, Breath Weapon to Dexterity, Spells to Wisdom, Petrification to Constitution, and Rod/Staff/Wand to Dexterity.
- How do you handle save-or-die effects in 5e?
- 5e avoids instant death effects. Save-or-die traps are converted to high damage with a DC save for half damage. For extra dramatic weight, consider adding conditions like Poisoned or Restrained on a failed save.
- What damage dice should a converted trap use?
- Damage scales by party level tier and danger level. A moderate trap for levels 5-10 deals 4d10, while a deadly trap for levels 17-20 deals 16d10. These follow the DMG trap design guidelines.
- Is this tool free to use?
- Yes, the AD&D Trap Converter is completely free — no account required. It uses deterministic math (no AI), so there are no usage limits.