Conditions Quick Reference
All 15 D&D 5e conditions at a glance. Tap to expand, search by effect, filter by how they end. Designed for your phone at the table.
15 conditions
Frequently Asked Questions
- What conditions exist in D&D 5e?
- D&D 5e has 15 conditions: Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, and Unconscious. Each has specific mechanical effects on the affected creature.
- How do conditions end in D&D 5e?
- Conditions end in different ways: some require a saving throw (Frightened, Stunned, Paralyzed), some require an action (Grappled, Prone), some need magic (Petrified), and some depend on the specific source (Blinded, Invisible). Exhaustion is unique — a long rest removes only one level.
- Which conditions give advantage on attacks?
- Attacks against a Blinded, Paralyzed, Petrified, Restrained, Stunned, or Unconscious creature have advantage. Being Invisible gives the invisible creature advantage on its own attacks.
- Is this conditions reference free?
- Yes, completely free — no account required. All conditions are from the SRD 5.2 under Creative Commons. Designed for mobile so you can look up conditions at the table during a session.