All releases
v0.2.35April 8, 2026
Dungeons, settlements, and smarter encounters
New Features
- •Terrain-Aware Encounters — Encounters now generate with consideration for environmental features and obstacles in the space.
- •Multi-Level Dungeons — Create dungeons spanning multiple floors with shared room templates for consistency.
- •Settlement Generation — Build procedural settlements with districts, buildings, streets, and environmental features; includes 5 new settlement archetypes.
- •Campaign Context in Descriptions — Your Campaign Bible details are now automatically woven into room read-aloud text.
- •Dyson Logos Map Style — Battle maps now feature crosshatched walls, dotted grids, bold door symbols, and clean furniture icons matching classic dungeon art.
- •Settlement Layout Engine — Streets, districts, and buildings are procedurally placed with collision avoidance and biome-aware materials.
- •Dungeon Terrain Variety — Rooms now include L-shapes, alcoves, irregular shapes, mixed construction styles, and purpose-based furniture placement.
Improvements
- •Battle Map Toolbar — Redesigned split-button for better usability.
- •Grid and Visibility Controls — Grid opacity slider and off-by-default cover zones for cleaner map reading.
- •Elevation Visualization — Color tinting shows elevation changes across your dungeon.
- •Mobile Battle Map UX — Improved legend toggle, zoom controls, and layout to prevent overlapping UI elements.
- •Settlement Refinements — Improved building variety, street types (cobblestone, dirt, paths), scale bars, and zoom-level detail adjustments.
- •Dark Mode Map Viewport — Battle maps now support light and dark themes for comfortable viewing.
- •Furniture Icon Scaling — Icons resize automatically based on map zoom level for clarity at any scale.
- •Print-Ready Maps — SVG rendering ensures your maps look great whether displayed digitally or printed.
Bug Fixes
- •Dungeon Layout Issues — Fixed disconnected rooms, linear layouts in non-tunnel archetypes, and tight room spacing in organic layouts.
- •Map Display Problems — Corrected corridor-room seams, wall overlaps, door visibility on circular rooms, and room number label collisions.
- •Battle Map Mobile Issues — Fixed legend and floating button overlap; improved zoom repositioning.
- •Corridor Widths — Standardized narrow corridors to 1 square (5 feet) for proper tactical movement.
- •Settlement Placement — Buildings and streets now properly avoid collisions with walls and each other.
- •Camera Framing — Maps now auto-fit and center content when loaded.
- •Pricing Simplification — Flat 5 GP per map pricing removes per-room charges.