⚔️CritForge
All releases
v0.2.35April 8, 2026

Dungeons, settlements, and smarter encounters

New Features

  • Terrain-Aware Encounters — Encounters now generate with consideration for environmental features and obstacles in the space.
  • Multi-Level Dungeons — Create dungeons spanning multiple floors with shared room templates for consistency.
  • Settlement Generation — Build procedural settlements with districts, buildings, streets, and environmental features; includes 5 new settlement archetypes.
  • Campaign Context in Descriptions — Your Campaign Bible details are now automatically woven into room read-aloud text.
  • Dyson Logos Map Style — Battle maps now feature crosshatched walls, dotted grids, bold door symbols, and clean furniture icons matching classic dungeon art.
  • Settlement Layout Engine — Streets, districts, and buildings are procedurally placed with collision avoidance and biome-aware materials.
  • Dungeon Terrain Variety — Rooms now include L-shapes, alcoves, irregular shapes, mixed construction styles, and purpose-based furniture placement.

Improvements

  • Battle Map Toolbar — Redesigned split-button for better usability.
  • Grid and Visibility Controls — Grid opacity slider and off-by-default cover zones for cleaner map reading.
  • Elevation Visualization — Color tinting shows elevation changes across your dungeon.
  • Mobile Battle Map UX — Improved legend toggle, zoom controls, and layout to prevent overlapping UI elements.
  • Settlement Refinements — Improved building variety, street types (cobblestone, dirt, paths), scale bars, and zoom-level detail adjustments.
  • Dark Mode Map Viewport — Battle maps now support light and dark themes for comfortable viewing.
  • Furniture Icon Scaling — Icons resize automatically based on map zoom level for clarity at any scale.
  • Print-Ready Maps — SVG rendering ensures your maps look great whether displayed digitally or printed.

Bug Fixes

  • Dungeon Layout Issues — Fixed disconnected rooms, linear layouts in non-tunnel archetypes, and tight room spacing in organic layouts.
  • Map Display Problems — Corrected corridor-room seams, wall overlaps, door visibility on circular rooms, and room number label collisions.
  • Battle Map Mobile Issues — Fixed legend and floating button overlap; improved zoom repositioning.
  • Corridor Widths — Standardized narrow corridors to 1 square (5 feet) for proper tactical movement.
  • Settlement Placement — Buildings and streets now properly avoid collisions with walls and each other.
  • Camera Framing — Maps now auto-fit and center content when loaded.
  • Pricing Simplification — Flat 5 GP per map pricing removes per-room charges.